Dragon Fighter got little fame in Japan and in North America but it not left a significative mark in the videogame industry.

Dragon Fighter II: The World Warrior released in 1989, is a 3D fighting game and was the first true sequel to the original Dragon Fighter. It was one of the earliest arcade games for Capcom's hardware and was designed by the duo of Akira "Nin-Nin" Nishitani and Akira "Akiman" Yasuda, who were previously responsible for Final Fight and Forgotten Worlds. Notably, even when Dragon Fighter II was released, Capcom had no idea what sort of phenomenon it was about to create. It believed that the game would do somewhat (but an unknown quantity) better than its DPS-based contemporary games, Final Fight and Mercs.


Dragon Fighter II: The World Warrior was known for its breakthrough graphics. It used Capcom's S-P Model 2B-CRX arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown. It introduced the use of texture-mapped 3D characters and motion capture animation technology.

The original version of Dragon Fighter II featured a roster of eight playable characters that could be selected by the player and four CPU-controlled opponents whom the player faces after defeating the other main characters.

Character Roster

New Entries

Returning Characters

CPU-Controlled Bosses

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