Fighting Fist is a 1985 arcade game developed by Capcom. It is the first fighting game produced by the company and the very first game in the Dragon Fighter series. While it did not achieve the same popularity as its sequels when it was first released, this game introduced some of the conventions made standard in later games, such as attack buttons and special command based techniques.
Development[edit | edit source]
Fighting Fist is a 2D fighting game, designed by Takashi Nishiyama and Hiroshi "Finish" Matsumoto. The player took control of a lone martial artist named Ryu, who competes in a worldwide martial arts tournament spanning five different countries (United States, Japan, China, England, and Thailand) and ten opponents, two per country.
The game controls consists of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength; or two mechatronic pads for punches and kicks that determined the strength level of the player's attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from a standing, jumping or crouching positions. There were also three special techniques, performed by inputting a specific directional-based command and button combination. These techniques were the Hadoken, the Shoryuken and the Tatsumaki Senpukyaku. Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.
Fighting Fist has been noted by fans of the series for the considerable difficulty in executing special moves compared to its sequels. This game used pressure sensitive pads to measure the three strengths of attack used in the game. The harder the player hit the pad, the stronger the attack was. The pads quickly became damaged, and Capcom eventually abandoned them.